- HHCC: Presentation Tool
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This is a presentation tool I'm working on. It's not 100% complete yet but it's in pretty good shape. Basically it's dynamically generated from an xml file with external images that can be organized visually as groups, sections, subsections, etc. These visuals were created using the papervision engine.
As to not bore you with the normal presentation material. I've collected a few things together for this demo.
Role: Developer/ Creative Lead
* project produced by Hill Holliday
- MLB: Talking Card Prototype
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Here's a prototype I developed for Major League Baseball. Hill Holliday pitched the idea to MLB of a talking baseball card you could send to a friend. It uses a text voice api to translate your message and when shared sends your message along with the player you've choosen to say your message.
Note: Email a friend has been disabled for this demo. (Sorry)
Role: Developer
* project produced by Hill Holliday
- Liberty Mutual: No Text Zone OLA Game
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Simple OLA game developed for Liberty Mutual to promote awareness about the dangers of texting while driving. User is asked to keep a ball inside a track while texting simple messages.
[SPOILER ALERT] Though posed as a question of whether 'you are qualified', the track is dynamically generated, becoming more windy and faster as you progress. Bottom line, you can't win.
Role: Developer
* project produced by Hill Holliday
- Stretchy Jackson: Prototype
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Though this example is quite simple by nature, it's a prime example of the rapid prototyping I'm asked to do on a daily basis. 'Can you make a $20 bill that stretches when then the user pulls it? Oh and yeah, it has to fit in a 40k banner.' Couple hours at my desk... and I make another designer happy.
Role: Developer
* project produced by Hill Holliday
- History Channel: The States - License Plate Game
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This piece was produced for the History Channel while I was working for Peel Interactive. The idea behind the game is to match the names of the states to the license plates as the go by on conveyor belt. Fun but surprisingly hard. By the time I finished making the game I was really good at naming the plates on the highway at a quick glance. :)
Role: Developer
* project produced by Peel Interactive
- Longs Jewelers: Find Her Style
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Longs Jewelers approached Hunt and Gather to rebrand their web presence. Part of the redesign was to create a couple interactive pieces to showcase their rings. The tools show rings based on the personality types of their customers. This is one of those pieces.
Role: Developer
* project produced by Hunt and Gather
- ESPN: Consult the Ball
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ESPN approached Peel Interactive to create a viral ad campaign to promote the March Basketball Tournament Challenge. The idea behind the piece was variation on the Magic 8 Ball, where "The Ball" would randomly predict the outcome of the two teams playing. Of course The Ball has a mind of it's own, and isn't always 100%. My roll was to create the animations for the piece and bring The Ball to life.
Role: Animator
* project produced by Peel Interactive
- History Channel: Anatomy of a Plane
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History Channel came to Peel Interactive to make a micro site to help promote their show Dogfights. The mission was to create a site featuring 3 of the planes from the show and take and give in-depth look on what makes these planes tick. My roll was to realize the designers vision and create a immersive user experience using Flash.
Role: Developer
* project produced by Peel Interactive
Resume: PDF
For more info: i@seancarstensen.com